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Best Laid Plans…

For anyone who may have been following along with my Thirty Day Trial, you probably noticed that I haven’t posted any updates in more than 2 weeks. Unfortunately due to a series of illnesses wreaking havoc throughout my house, I haven’t be able to make much of any progress on my Unity RPG. This was to be my final week on the trial, but I still need to finish work on the Turn-Based Combat System, not to mention design and implement the Exploration and Town Hub Systems.

Since this was a personal game development challenge I see no need to put myself through an excessive crunch to meet an arbitrary deadline, so I’ve decided to give myself another 3 weeks (this week plus an extra 2 weeks) to complete the challenge. Now that everyone seems to be on the mend I should be able to dedicate more time to the challenge and actually be able to make progress. I still feel like this keeps to the spirit of the challenge as my timeline is still constrained and getting sick was not meant to be part of the difficulty. Later this week I’ll be providing an update on the Turn-Based Combat System. Talk to you then!

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