Thirty Day Trial #1: Turn-Based Combat System
Today I define the high-level design of the Turn-Based Combat System used in the Unity RPG. Taking the time to design the system upfront will payoff in time saved when it comes to actual implementation.
Today I define the high-level design of the Turn-Based Combat System used in the Unity RPG. Taking the time to design the system upfront will payoff in time saved when it comes to actual implementation.