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PORTFOLIO

Professional Game Design Work

MythForce (Senior Game Designer)

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Released on:
Steam
Epic
Xbox One & Xbox Series X|S
PlayStation 4 & PlayStation 5
Nintendo Switch

Inspired by beloved Saturday morning cartoons, MythForce unites swords & sorcery with gripping 1st-person combat in a roguelike adventure.

Brave the dungeon alone or join forces with friends to take on an ever-changing Castle of Evil!

  • Balanced character and enemy base stats and progression through all game chapters and 6 difficulty levels
  • Balanced damage values for all in-game weapons
  • Balanced stats for all in-game abilities
  • Outlined enemy distribution for each chapter and biome
  • Assisted with economy balancing and quest reward balancing

Battle Bouncers (Lead Game Designer)

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Released on: iOS Android

Battle Bouncers is an RPG / Brick Breaker game with a large cast of hero characters to collect. Play through the campaign and other game modes in order to earn cards and expand your roster of heroes.

  • Led the design team, outlining the overall project goals and determining the long-term feature roadmap
  • Balanced base combat stats and level progression for 40+ Heroes
  • Categorized Heroes into various in-game Factions and Classes which influenced team compositions
  • Designed and balanced game modes such as Towers, Tournaments, Gauntlet, and Seasonal Events
  • Created detailed design specifications for use by cross functional teams of developers, artists, and QA testers
  • Balanced a complex game economy and overall player progression within Excel and through Python game simulations
  • Created rough mock-ups of in-game UI within Photoshop

Warriors: Legends of Troy (Combat Designer)

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Released on: Xbox 360 PlayStation 3

Warriors: Legends of Troy is a 3rd Person Action RPG where the player takes control of the Heroes and Villains of the Trojan War. Warriors: Legends of Troy is a spin-off of the popular Dynasty Warriors series set within Greek Mythology.

  • Designed and balanced Combat and AI mechanics and systems
  • Worked with animators and motion capture performers to choreograph combat animations
  • Worked closely with programmers to design systems and tools to implement the combat systems
  • Balanced combat stats and frame timings for combat animations
  • Designed and balanced in-game item economy and character progression
  • Led a small team in the design and scripting for all AI Boss encounters including Quick Time Events

Tap Adventure Party: Reinforced (Game Designer)

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Released on: Facebook Instant Games

Tap Adventure Party: Reinforced is an Incremental Idle RPG where the player takes control of a party of Heroes as they tap their way through an endless horde of enemies. Tap Adventure Party: Reinforced was spiritual sequel / reboot of an earlier Incremental Idle RPG by Big Viking Games called Tiny Tappers.

  • Balanced combat stats and player progression for all Heroes
  • Designed and balanced the brand new Summoning System
  • Created rough mock-ups of in-game UI
  • Main point of contact for external design consultants

Galatron (Game Designer)

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Released on: Facebook Instant Games

Galatron is an arcade style space shoot ’em up.

  • Balanced combat stats and player progression
  • Scripted enemy and boss flight AI flight patterns
  • Designed and balanced Daily Quests and Tournament system

YoWorld Mobile (Game Designer)

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Released on: iOS Android

YoWorld Mobile is a companion app for the popular Facebook MMO YoWorld. In YoWorld Mobile players can play mini-games to earn coins and items for use within YoWorld.

  • Designed and balanced 100+ Match-3 puzzle levels in the Match-3 mini-game
  • Balanced payout tables for new Slot Machines in the Slots mini-game

Game Jams

Dang Crows! (Game Design / Programming)

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Released on: Itch.io

Dang Crows! is a survivor-like game where the player takes on the role of a scarecrow trying to fend off various critters who are trying to eat the farmer’s crop. Dang Crows! was developed as part of Ludum Dare 52’s 48 hour game development competition.

  • Game Jam Theme: “Harvest”
  • Designed and coded the entire game in 48 hours
  • Designed and scripted AI enemy behaviour
  • Designed, scripted, and balanced all combat abilities
  • Designed and balanced upgrade system
  • Created all pixel art
  • Composed music tracks and created sound effects

Beaver Blast (Game Design)

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Released on: Itch.io

Beaver Blast is a canon launch game reminiscent of classic flash and mobile games where the player takes control of a beaver as they launch, bounce, and chomp their way through a forest. Beaver Blast was developed as part of TOJam 2021’s 72 game jam.

  • Game Jam Theme: “Once More, With Feeling!”
  • Designed and balanced upgrade system
  • Created all sound effects
  • Assisted with UI programming

Into the Depths (Game Design / Programming)

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Released on: Itch.io

Into the Depths is a under water rogue-lite where the player must descend as far as they can before their oxygen tanks run dry. Return to the surface with any loot you find to purchase upgrades to your equipment and weapons. Into the Depths was developed as part of Ludum Dare 48’s 48 hour game development competition.

  • Designed and coded the entire game in 48 hours
  • Designed and scripted AI enemy behaviour
  • Designed, scripted, and balanced all combat abilities
  • Designed and balanced upgrade system
  • Created all pixel art