Thirty Day Trial #1: Turn-Based Combat System
Today I define the high-level design of the Turn-Based Combat System used in the Unity RPG. Taking the time to design the system upfront will payoff in time saved when it comes to actual implementation.
Today I define the high-level design of the Turn-Based Combat System used in the Unity RPG. Taking the time to design the system upfront will payoff in time saved when it comes to actual implementation.
When starting out any game project, even one on a shortened timeline of 30 days, it’s best to start out with a plan. Today we’ll define the projects Design Pillars, Major Systems, and Art Style.
Today I kick-off my very first Thirty Day Trial, to develop an RPG in Unity.