Thirty Day Trial #1: Creative Direction
When starting out any game project, even one on a shortened timeline of 30 days, it’s best to start out with a plan. Today we’ll define the projects Design Pillars, Major Systems, and Art Style.
When starting out any game project, even one on a shortened timeline of 30 days, it’s best to start out with a plan. Today we’ll define the projects Design Pillars, Major Systems, and Art Style.