EXPERIENCE
Senior Game Designer – Beamdog
April 2023 – Present
Projects: MythForce (Steam, Epic Game Store, PlayStation 4 & 5, Xbox One & Series X|S, Nintendo Switch)
- Balanced character and enemy base stats and progression through all game chapters and 6 difficulty levels
- Balanced damage values for all in-game weapons
- Balanced stats for all in-game abilities
- Outlined enemy distribution for each chapter and biome
- Assisted with economy balancing and quest reward balancing
Lead Game Designer – Game Hive
June 2019 – December 2022
Projects: Battle Bouncers (iOS and Android), Unreleased Title (iOS and Android)
- Directed and mentored a team of intermediate and junior game designers
- Shared learnings with the greater design team by hosting a monthly cross team design discussion group
- Led the design of a RPG / Brick Breaker game
- Outlined the project goals and long-term feature roadmap
- Created detailed design specifications for use by cross functional teams of developers, artists, and QA testers
- Created rough mock-ups of in-game UI within Photoshop
- Designed the in-game economy, player progression, and game modes
- Designed game levels for use in in-game events
- Balanced complex game economies and player progression within Excel and through Python game simulations
- Led brainstorming, pitching, prototyping, and design for a brand new unreleased title
Game Designer – Big Viking Games
December 2016 – June 2019
Projects: Galatron (Messenger), TAPR (Messenger), YoWorld Mobile (iOS and Android)
- Sole designer on a variety of titles from concept pitch to full release
- Created detailed design specifications for use by cross functional teams of developers, artists and QA
- Designed in-game economy, player progression, and gameplay systems
- Created rough mock-ups of in-game UI within Photoshop
- Balanced game economies and player progression within Excel
Game Designer – Beeline Interactive Inc.
April 2015 – November 2016
Projects: Game Prototypes (iOS and Android), Unreleased Endless Runner (iOS and Android)
- Created proposals, and concept pitches for potential new game titles
- Created detailed design specifications for use by a small team of developers and artists
- Designed gameplay systems, weapons, and enemies for an unreleased Endless Runner / 3rd Person Shooter
- Designed a system to semi-procedurally generate game levels
- Designed component level chunks for use in the level generation system
- Scripted enemy AI behaviour patterns and Boss encounters
- Wrote and catalogued in game narrative and lore
Senior Game Programmer – Beeline Interactive Inc.
January 2012 – April 2015
Projects: Zombie Café (Android), Monster Pet Shop (iOS), Smurf Life (iOS), Ghostbusters (iOS), Kiwi and Me (iOS), Smurfette’s Magic Match (iOS), Smurfs Village 2 (iOS)
- Directed programming teams in the development of titles using Unity3D as well as proprietary game engines written in C#, C++, and Java
Game Designer – Tecmo Koei Canada
June 2008 – March 2011
Projects: Warriors: Legends of Troy (Xbox 360 and PS3)
- Designed and balanced Action, AI and Combat mechanics and systems
- Directed motion capture performers in developing combat animations
- Designed and balanced in-game item economy and character progression
- Led a small team in the design and scripting for all AI Boss encounters
- Collaborated closely with programmers and animators in developing the character and enemy combat animations
- Wrote original narrative outline for use in determining setting, characters, enemies, and locations for the game
Game Programmer – Tecmo Koei Canada
June 2006 – June 2008
Projects: Fatal Inertia (Xbox 360 and PS3)
- Developer on a physics based racing game within UnrealEngine 3, coding in both C++ and UnrealScript
EDUCATION
Honours BSc in Computer Science (University of Toronto)
September 2001 – June 2006
- Graphics programming
- AI programming
- Software design
- Programming Theory
- Mathematics
Certificate in Improvisation (The Second City Training Centre)
- Creative collaboration
- Public speaking
Certificate in Behavioural Economics (Rotman School of Management)
- Cognitive Biases
- Influencing Choices
Leadership Training (Caliber Leadership Systems)
- Performance management
- Conflict resolution
- Giving feedback
- Delegation